Jul 24, 2006, 11:43 PM // 23:43
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#41
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Lion's Arch Merchant
Join Date: Jul 2006
Location: At my house.
Guild: ________
Profession: R/
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The Aspenwood Toucher!!!(Mostly used on lux side)
Profession: R/N
Name: The Touching Ranger
Type: PvP. Mostly For aspenwood, Also a PvE Solo Build
Category: Vamp Bite / Vamp Touch Spammer
Attributes:
Expertise:16 (13 + Mask + Sup Rune)
Blood: 12 (No Rune, All 200 Atts. Needed.)
(Rune Of Major / Sup Vigor would be good)
Skills:
Vampric Bite: Skill. Touch target foe to steal up to (29..65) Health
Vampric Touch: Skill. Touch target foe to steal up to (29..65) Health
Plaque Touch: Skill. Transfer a negative Condition and its remaining Duration from yourself to target touched foe.
Offering Of Blood {Elite}: Elite Spell. Sacrifice 20% Maximum health. You gain (8..18) Energy.
Throw Dirt: Skill. Target touched foe and foes ajacent(Around / Close to foe) Become Blinded for (6..16) Seconds.
Whirling Defense: Stance. For (11..21) Seconds, You have a 75% chance to "Block" attacks. Whenever you block a projectile in this way, adjacent foes take 11 Peircing Damage.
Zojuns Haste: Stance. For 11 Seconds, You move 33% faster and have a 78% chance to "evade" incoming arrows. Zojuns haste ends if you attack.
Dodge: Stance. For 11 Seconds, You move 33% faster and have a 78% chance to "evade" incoming arrows. Dodge ends if you attack.
Recommended Gear:
Full Druids.
Rune Of Sup Vigor + Sup Expertise
Weapon1: Max Dmg(11-22) Pronged Rod (req9 blood). Halves Casting time of Blood magic Spells (chance:20)Energy +5 (under 20%)
Off hand: Blood Knife / Energy +12 (req 9 blood) BloodMagic +1 (Chance:20)
Health +30
Summary:
Well, I was bored. So i decided to touch ranger in Aspen wood. Its a good build on luxon side since your invading.
Tutorial: When you First Start out. Make sure you go on the LEFT side. When you go out. Make sure the turtle and luxon warriors are headed to position. At the Kurzick teleporter. Mostly 2-4 People come out. So You go in. Heres what you do Depending on which Proff it is:
Warrior: Go in, Use Throw Dirt. Bite -> Touch -> Bite -> Touch Until you have 5 energy. Then Use Offering of blood to get ur health back up. Then spam until he dies.
Monk: Simple. Go in, start spamming, if your alone, no stances are needed. Most likely theres gonna be some casters around. Hit Whirling Defense. Then Start spamming away like never before, When hit 5 energy Go OoB. But, Before you get a little before halfway mark on his health, The little bugger starts to run. At this point Make sure your targeting him, Hit Zojuns, and start following him, DO NOT (repeat) DO NOT ATTACK!!!. Just hit Bit and touch till he dies. Use Dodge if needed.
Necro: Same thing as monk, Except a little easier
Ele: Tricky ones. If they have any slow downs, or knock downs. Try not to go after them alone, Go with a group and let him focus on others . Then Spam Away. If you are alone, (That should never happen with an ele or your gonna get Pooned. ) Run back to the group XD.
Assassin: EASY..Do i really need to explain (If stumped, Do what you do on warrior)
Ritualist: Make sure you take them out as fast as possible, Thems spirits can really Hurt X_x.
Ranger: Facing a ranger Is dangerous. Especially a crippleshot one. If you dont face a cripple shot, Pretty Simple, Run up, Start spamming like you do on a warrior, Chase if needed. If you DO find urself with a crippleshot ranger: When you get hit with crippleshot, Press TAB Fast!! Targets nearest enemy, Use plaque Touch. Then as fast as possible Hit whirling defense so he/she doesnt use it again, then start spamming .
Mesmer: STAY AWAY!!! lol. Just like the Eles.
Notes & Concerns: Some people dislike the touch ranger, call it noobish, call it bad, call it [email protected] I really dont like them. I mean, Its not a bad build once you think about it, People hate it but once you try it, Your gonna like it. Also, Facing an Ele + Necro + Warrior, Thats hard, Try to stay away from that
Credit:
Giving Credit to the person who started this thread: http://www.guildwarsguru.com/forum/s....php?t=3056267
And me..For wasting most of my precious time typing this out for others.
NOW GO OUT THERE AND TOUCH THINGS!!
(Good way to get Friend Of The Luxons )
Sweet, I get my Own Page
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Aug 04, 2006, 04:09 AM // 04:09
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#43
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Pre-Searing Cadet
Join Date: Jul 2006
Guild: Dark Savents
Profession: W/Mo
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YARRGH....anyway
r/mo
16 marks
10 heal
8 beast matery
1 read the wind
2res sig
3mending
4vigerous spirit
5poisunus bite
6 savage pounce.....i think
7comfort animal
8.charm animal
this is both pve and pvp build
MENDING ISNT A NOOB SKIL
Last edited by dmapes; Aug 04, 2006 at 04:17 AM // 04:17..
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Aug 13, 2006, 07:35 AM // 07:35
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#44
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Pre-Searing Cadet
Join Date: Aug 2006
Location: Orange County, California
Guild: Stoner Porch Munkeys
Profession: E/Mo
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Im just about to start making a Ranger/Mesmer,
and i was wondering if anyone had any suggestions before i start ??
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Sep 08, 2006, 01:26 AM // 01:26
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#45
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: But I Have A Wife And Kids[QQ]-leader
Profession: W/
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My favorite ranger in PvP
Professions:R/*
Name:Conditioning Cripshotter
Type:PvP(RA)
Category:Heavy Conditions/Damage
Attributes:
Marksmanship-12+3+1=16
Expertise=12+1=13
Leftover in Wilderness Survival
Skills:
1.Crippling Shot[E]
2.Apply Poison
3.Hunters Shot
4.Determined Shot
5.Throw Dirt
6.Lightning Reflexes
7.Troll Unguent
8.Resurrection Signet
Summary:
To start off use Apply Poison as the prep and when you see an enemy worth attacking shoot him/her with Crippling Shot to poison and cripple them. Usually it is best against an assassin or warrior because they charge you. If they charge you use hunters shot(which is why i like warriors when using this build)to add bleeding,crippled and poison.If he/she gets too close and uses melee use throw dirt just to get them angry even more since they now have 4 conditions in maybe 5 seconds. Use hunters shot when you can since it costs 5 energy base and does bleeding and damage. Thats about it enjoy!!
Concerns: Energy is short in this build so use crippling shot wisely since it drains energy fast. Druids armor is the only ideal armor set for this and a Crippling 15^50 Longbow/Recurve Bow of Fortitude is the best for this build.
Credits: Me, Myself and I.
By The Way it works perfectly in Alliance Battles since the field of play is huge and you can attack virtually any opponent and there are tons of wammos ready to die by your powerful bow. Hope you enjoy this build as much as I do.
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Sep 24, 2006, 11:00 PM // 23:00
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#46
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Pre-Searing Cadet
Join Date: Apr 2006
Profession: W/R
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R/P - Not a Pack Hunter
Profession: Ranger/Paragon
Name: Spear Hunter
Type: PvP &, maybe, PvE
Category: Damage/Support
Attributes:
Expertise: 8 +1
Wilderness Survival: 10 +3 +1
Spear Mastery: 12
Skills Set:
Apply Poison
Lightning Reflexes
Spear of Lightning
Wild Throw
Vicious Attack
Melandru's Resilience {elite}
Troll Unguent
Resurrection Signet
Summary:
This build works well in a PvP environment. It is untested in PvE at this time. Anyway, Start with Apply Poison and Lightning Reflexes and spam poison to targets in range or focus on single targets.. your call.
Apply Poison allows you to apply poison to your weapon of choice
Lightning Reflexes is an excellent speed buff and a 75% chance to evade melee and projectile attacks.
Spear of Lightning offers 25% penetration and Elemental dmg
Wild Throw will end stances used by opponent and it can't be block/evaded
Vicious Attack is a good dmg attack with possible deep wound w/ every critical
Melandru's Resilience is good against conditions and works well with Troll Unguent. Also, use Lightning Reflexes for added protection as Melandru's Res and Troll are quickly restoring lost health.
Notes & Concerns: This isn't a high damage build and it seems to be a little weak vs elemental attacks. Of course your choice of armor will help. Also, a good bow is just as good as a spear with the exception that a Spear seems faster and you have a free hand to pick up a shield or something for a Health buff.
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Oct 06, 2006, 03:31 AM // 03:31
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#47
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Academy Page
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Quote:
Originally Posted by Diabolical Toenail
Fire Flinger
Profession: Ranger/Elementalist
Attributes:
Fire Magic 10
Expertise 11 (10 + 1)
Marksmanship 13 (11 + 1 + 1)
Runes:
Ranger Rune of Minor Expertise
Ranger Rune of Minor Marksmanship
Rune of [The bigger the better] Vigor
Skills
1] Dual Shot (Unlinked)
2] Power Shot (Marksmanship)
3] Practiced Stance {E} (Expertise) [Replacement is Debliterating Shot (unlinked)]
4] Mark of Rodgort (Fire Magic)
5] Read the Wind (Marksmanship) [Replacement is Spirit of Favourable Winds (Marksmanship)(only with Debliterating Shot) ]
6] Conjure Flame (Fire Magic)
7] Glyph of Lesser Energy (Unlinked) [ Unless an ally has Energizing Winds (Beast Mastery)]
8] Ressurrection Signet (Unlinked)
Armor:
Druids Set + Archer's Mask
Weapons:
Fiery Longbow of Enchanting
15-28 Fire Damage (Req. 9 Marksmanship)
+15% Damage while Enchanted
Enchantments Last 10-20% longer
How it works:
Firstly, around 5-10 seconds after the game starts, cast Conjure Flame(6) on yourself.
Just before attacking cast Practiced Stance {E}(3) followed by Read the Wind (5).
When the enemy is in spell range, cast Glyph of Lesser Energy (7) and after that Mark of Rodgart(4)
Begin spamming Dual Shot (1) and Power Shot (2)
When your preparations and enchantments fade away, cast them again.
When an ally dies, use Resurrection Signet (8) to ressurrect him.
Why this?
The Weapon
Fiery Bow String: For Conjure Flame, and in case your Enchantment gets shattered, so that Mark of Rodgort can set your target on fire
Longbow: Has a longer range, and Read the Wind increases the speed, and thus the speed rate.
+15% Damage while under the effects of an Enchantment: So that you do more damage while under the effects of Conjure Flame obviously *doh*
Bow Grip of Enchantment 10-20%: So that you do not need to recast Conjure Flame as often.
The Armor
Druid's Set for extra energy, which is needed for the stacking attack skills.
Note:
This build has no self heal so watch out for your health levels. As it specializes only on offense, it is even more susceptible to nukers, interrupters and warriors.
Credits to : Me *doh* (again)
Enjoy this build and watch your enemies wither and do 40-80 damage per attack.
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all rodgort builds should include some sort of poison... so that you can burn and poison a foe at once
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Jan 18, 2007, 01:45 PM // 13:45
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#48
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Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
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Profession: R/W
Type:PvP and PvE
Category: Choking Gas
Attributes:
Markmanship:11
Wilderness Survival:11
Expertise:13
1 Major rune only, Superior Vigor and Rune of Vitae.
Skills
[skill]Flurry[/skill][skill]Choking Gas[/skill][skill]Resurrection Signet[/skill][skill]Practiced Stance[/skill][skill]Natural Stride[/skill]
Note: This is all you need for this build, the rest is optional, this build is not only fun but devastating.
Recommended Gear:
Radiant Armor
Vampiric Shorbow of Fortitude (30hp)
Summary
Even if your attacks are blocked/evaded the choking gas will still interrupt your target.
Consider using this against balled up targets because the choking gas will interrupt all of them (AoE).
Q&A
But wouldn't a recurve bow be better for a interrupting build?
No, with choking gas you don't need to hit the target so accuracy doesn't matter, refire rate does, which is why the shortbow is better so you can attack more often
Last edited by Legendary Ultimatum; Jan 18, 2007 at 01:49 PM // 13:49..
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May 14, 2007, 11:17 PM // 23:17
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#49
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Frost Gate Guardian
Join Date: May 2007
Guild: Kabal of the Righteous [Seed]
Profession: Mo/
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Keen Shot Ranger/Paragon
Profession: R/P
Name: Keen Shot
Type:PvP and PvE
Category: Damage
Attributes (before runes):
Markmanship:12
Expertise:8
Command: 10
minor rune of marksmanship (you could use major/superior to increase damage, but i mainly run this in pve where a few points of damage isn't worth 75 health, and where i use other builds where i wouldn't want a sup marks rune)
minor rune of expertise
2x rune of attunement
best vigor rune u can find
Skills:
1. Melandru's Shot - energy management, decent damage
2. Keen Arrow - major dmg in conjunction with other skills
3. Go for the Eyes - powers up keen arrow and Find Their Weakness
4. Find Their Weakness - figure it out
5. Read the Wind - more damage, and your arrows are now near impossible to evade
6. Never Surrender - Heal yourself and run around in times of trouble
7. Whirling Defense - what's a ranger without a defensive stance?
8. Remedy Signet - blind = bad
in PvE, you can switch remedy signet for sunspear rebirth signet or signet of return.
Recommended Gear:
Radiant Armor
Any bow - fortitude mod is highly recommended, as is 15^50. Prefix could be 20/20 for occasional bonus damage, or zealous if you're having energy problems. As for type, i like longbow just for the range, RTW should lower your arc enough to make a recurve unnecessary when taking down kiting casters. Shortbows could be used to build adrenaline faster.
Usage:
Before battle, put up RTW. then, basically, just choose a target and attack. generally, you want to avoid initially targetting an enemy you want to spike. once you have GftE charged, switch target to whoever you want to kill (casters are nice, squishy targets) cast keen arrow, and when you're about to actually shoot hit GftE and Find Their Weakness to avoid giving spikes away. With +60% critical hit from GftE, about 80% of the time you'll hit for 111 damage plus deep wound, effectively putting 60 armor targets at 50% health. When in trouble, Never Surrender to act as minor backup healing, remedy signet to remove nasty conditions (cripple, blind, poison), and whirling defense if you're taking heavy physical hits.
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Aug 14, 2007, 11:24 AM // 11:24
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#50
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Academy Page
Join Date: Jan 2007
Guild: none
Profession: R/Mo
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Profession: R/Rit
Name: splinter barrager
Type: pve,pvp
Category: solo farming and\or pvp
Markmanship:12
Expertise:8
Communing : 10
Skills
Barrage
splinter wepion
wirling defense
healing spell of your choice
rest is up two you
this is made to do over 100 points of damage on 10+ foes
group them together then spamm barrage with SW up and renew when needed
well good luck with that
Attributes can be changed depending on how many points you have got
Cheers Wilko
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Sep 13, 2007, 12:23 PM // 12:23
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#51
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Lion's Arch Merchant
Join Date: Feb 2007
Location: Australia
Guild: [DVDF]
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Profession: R/P
Name:Scaverging Hunter
Type:Pressure
Category: pvp
Attributes:
Expertise:4
Command:9
Wilderness
Survival:13
Spear:12
Skills
1.Barbed Spear
2.Maiming Spear
3.Spear of Lightning
4.Wild Throw/blazing Spear
5.Go for the Eyes
6.Poison Signet
7.SCAVERGERS FOCUS {E}
8.Resurection Signet
Recommended Gear
Armour
Scout's Mask of Superior Wilderness Survival
Scout's Vest of Superior Vigor
Survivor Gloves of Minor Expertise
Scout's Leggings of Vitae
Survivor Boots of Vitae
Weapons
Poisonous Spear with +5armour or what ever floats your boat.
comand req sheild with +30hp and your choice of Inscription
Usage:Just make sure scavengers focus is up at all times so you have max damage as well as max armour.Spam poison on all foes then spear the soft targets till they are down. If you have a wamo on you, cripple and move to attack from range.If the other team have a monk with Guardian
try to lure wamos away from his/her team so the monk has to work to heal.Theres alot of other skills that can fit in nice with this build but ill leave that up to you to discover.
Good hunting!
Last edited by Vl Vl D; Sep 13, 2007 at 12:28 PM // 12:28..
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Nov 23, 2007, 12:12 PM // 12:12
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#52
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Krytan Explorer
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Profession: Ranger/Ritualist
Name: Choking Gas Interrupt Build
Type: PVE/PVP?
Category: Interrupt
Attributes:
Marksmanship: 9+2+1
Expertise: 9+1
Wilderness Survival: 10+1
Channeling Magic: 6
Skills Set:
[skill]Crossfire[/skill][skill]Distracting Shot[/skill][skill]Weapon of Aggression[/skill][skill][/skill]Kindle Arrows[skill]Choking Gas[/skill][skill]Practiced Stance[/skill][skill]Troll Unguent[/skill][skill]Death Pact Signet[/skill]
Template Code: OggkclYbWKaUv1jRGYshsRwhvRyF
Summary:This build allows to effectively interrupt, using the Choking Gas/Practiced Stance combo, adjacently placed casters. Using Weapon of Aggression allows for semi permanent IAS while maintaining the Practiced Stance. Use Kindle Arrows to deal more damage, if you are not interrupting.
Notes and Concerns: There is no cover stance in case you want to block/escape. The build can be tweaked, however, to include one.
[Edit] I just noticed Franco Power' build, this maybe considered a modification thereof
Last edited by Mark Nevermiss; Nov 23, 2007 at 12:16 PM // 12:16..
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Dec 14, 2007, 07:18 PM // 19:18
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#53
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Lion's Arch Merchant
Join Date: May 2005
Guild: The Marble Clan [KING]
Profession: R/Mo
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ranger/mesmer mob controll
http://www.guildwarsguru.com/forum/s...php?t=10232324
Profession: Ranger/mesmer
Name: [Mob control]
Type: PvE/CompetitivePvP/GeneralPvP/8v8/Gvg
Category: Support/Interrupt
Attributes:
Marksmanship 16= 12 3+hat +1
Expertist 13 flexible either 12 +1 or 10+3 (major)
It is is your call really
Skills Set
Profession: [primary/secondary]
Name: [name of the build]
Type: Mainly AB, but also PvE/CompetitivePvP/GeneralPvP/8v8/gvg
Category: Support/Interrupt
Skills Set
{E} BROADHEAD ARROW <main skill of build>
You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 5...17 seconds, and if target foe is casting a Spell that Spell is interrupted.
While Dazed condition , you take twice as long to cast Spells, and all your Spells are easily interrupted.
Easily interrupted Characters activating skills are interrupted if any attack hits, even without the use of interruption skills. While a character is dazed, all of their spells are easily interrupted.
EPIDEMIC <main skill of build>
Spell. Transfer all negative Conditions and their remaining durations from target foe to all foes adjacent to your target.
Hypochondria <main skill of build> <target foe sufferers from conditions of all foes in the area.
Volley -,main skill of build. your Preparations are removed. Shoot arrows at up to 3 (you can hit 4 at once) foes adjacent to your target. These arrows strike for +1...8 damage if they hit.
Poison Signet ---> poison em
Screaming shot ---> Bleeding
Pin down ---> crippled
<optional> needling shot ..nasty nasty lil skill...
Mobs...
Use poison signet, the let fly Broad head arrow followed by pin down and screaming shot, Use epidemic. and finish up with volley volley volley till the skills recycle. The Key here is volley, you will be hitting the dazed foes every 2 secs at 2 energy a shot, and after 2 shots you can use epidemic again to re condition anyone who just got close to your foe..
Or if you are ABing and the mob is really bad, after letting the first combo fly switch targets to someone else pop, hypochondria on him/her and then use epidemic. then just keep up volley switching targets and staying WAAY back by using a long bow.
Notes & Concerns: your concern is what is going to happen to you when someone figures out what your doing...the mob WILL hunt you down..
The build is good for support / harassment as well because you can use the four conditions to
play hard to get:
1. Getting chased? (pin down), getting chased by a couple of foes? Pin down epidemic the poison sig + screaming arrow to make your point clear..
You sucker him/them her by running normal then Pop him/them , THEN speed boost away... tralalala
I hear a ton of people in my alliance say "Why not just bring the Burning arrow build?" I then say "cool, you bring it and well work as a team.."
The funny this is if no one sees you using burning arrow , or touch rangering, they assume you have some crappy build or try to figure out just who is dazing them so much...
Capping the various caster based shrines becomes a easier.
team Up with a someone who will be casing weakness or deep wounds.
Credit:* this is a build that i made myself.
Here is the code:
OgUTcVMmZ6S0V6WDxAM0myJAAAA
Try it its take some time to get broad head down pat but even if you miss,..a poisoned pindown won't
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Feb 24, 2008, 04:52 AM // 04:52
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#54
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Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
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Bunny Thumper - Mine Anyways
Please note that since I only have Prophecies, this is for Prophecies Campaign only.
Profession: Ranger/Warrior
Name: The-My-Version-Of-The-Bunny-Thumper
Type: Team Arena
Category: Damage and Pressure
Attributes:
Hammer Mastery: 12
Beast Mastery: 9+3+1
Expertise: 9+1
For more damage, but five less hp.
OR
Hammer Mastery: 12
Beast Mastery: 9+2+1
Expertise: 9+2
For less cost and five more hp.
(note that you cannot use runes from other classes)
Skills Set:
This is my build, but you are free to switch things around if you like.
1. Irresistible Blow
2. Crushing Blow
3. Devastating Hammer {elite}
4. Heavy Blow
5. Maiming Strike, Melandru's Assault, or Brutal Strike
6. Tiger's Fury
7. Charm Animal
8. Comfort Animal or Revive Animal
Summary:
The purpose of this is to damage your enemy through your pet and your hammer. Tiger's fury must be put on at all times so that you can have fast swipes. Once you have both Devastating and Heavy Blow charged, unleash Devastating first, but remember to wait a few seconds so the enemy can get back up so you can knock him down again with heavy. Then follow up with crushing blow to eliminate him.
Remember to keep spamming irresistable. It's anti block function is helpful. Despite what it looks, you pet can actually do a lot of damage. Put in a melandru, maim, or devastating and he will be (trying) running from you.
Irresistable + Crushing -> Devastating -> Heavy -> Crushing
Notes & Concerns:
There is no self heal. So unless if you're with a pretty good monk, prepare to get hit a lot. Another option is taking some points off and adding in healing signet or troll unguent. But I'd rather stick with a monk, just to be safe.
Next, the enemy will be running ALOT. So that's why Maim was added as an option. But most likely you will be facing a monk. Monks may have condition removers so watch out. As for Brutal and Melandru, they're situational so know when to use their power to the fullest.
Credit: Mostly me, but some to the people who gave me advice. Don't know who O_O.
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Mar 03, 2008, 11:24 AM // 11:24
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#55
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Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
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Profession: R/W
Name: Heal As One Thumper
Type: Random Arena, Alliance Battle
Category: Damage
Attributes:
Beast Mastery: 10+2+1
Expertise: 8+2
Hammer Mastery: 12
Skills Set:
1. Irresistable Blow
2. Crushing Blow
3. Hammer Bash
4. Beastial Mauling
5. Heal As One {Elite}
6. Tiger's Fury
7. Charm
8. Ressurection Signet for Random Arena OR Run As One for Alliance Battle
Summary:
The purpose and goal of this build is to do a good amount of pressure/damage while giving yourself minimal heal. Though this minimal heal may not be that great, any small heal can keep you up. And keeping you up means damage. Also, HaO is also in the sense that you won't have to keep around comfort animal or ressurect with you all the time.
To run this build effectively, simply charge in and use tiger fury a few steps away before you hit. Then spam irresistable blow and crushing until you have enough adrenaline for hammer bash. Then, do hammer bash, a quick bestial mauling, and then crushing blow. If you are on tiger fury they should hit, but even without it, it should work as well. Use Run As One to chase, and Ressurection Signet to ressurect.
Tiger Fury -> Irresistable Blow -> Crushing Blow -> Hammer Bash -> Bestial Mauling -> Crushing Blow
Notes & Concerns:
Some things to worry about is the recharge time behind HaO. Though you can try a run away and heal technique where you wait till you're out of the enemy's range, and then you HaO. Until you're finished, but this method is very risky.
Also Tiger Fury makes you HaO inoperable for 5 seconds. Though this isn't necessarily bad, it will be troublesome if you can't use it when you want to.
As for bestial mauling, it is not 100% reliable. Since it has no cast time, it activates on your pet's next attack. So be sure to use it right after or even before you use your hammer bash.
And...
Don't be an idiot.
Credit: Me...
and people I forgot that helped me...
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